![]() So I'd say minipistol and then SMG to replace that (SMG might do a couple of points less damage, but more armor penetration even with 9mm & RoF is so good) Grenade launcher is meh, you can learn to master simply throwing the grenades yourself, a valuable skill to have anyway. Magnum is fun, but again I kind of find the SMG deals with threats faster.ĭo hoard all ammo and modkits and guns, store them perhaps in maintenance central recycler room so that you can go back to pick up a backup (your AR, shotty) if you run out of ammo for 9mm/teflon for instance. Shotgun honestly a bit of a disappointment, same for MKIII Assault Rifle, SMG just outclasses it, Teflon ammo drops really often by the late game that you'll just have ammo for it and the DPS is good enough. In I forget which grove, Alpha or Delta, you'll find the ion rifle, a good replacement for the Sparqbeam, remember to fully charge it for a massive damage shot, best paired with something else while you wait for the cooldown. Sparqbeam has some decent upgrades and using energy you can practically always have ammo from recharge stations, 9mm & teflon ammo are some of the most common, so the pistol but also fully upgraded SMG can replace it later (the DPS on that thing will be too good, with DMG upgrade plus clip extension to 50 you can even kill heavier security bots in one clip before they can unload on you, at least on normal.)
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